#ifndef _MAINMENU_
#define _MAINMENU_

#include "IGameState.h"
#include "StateManager.h"
#include "FrameWork.h"

class MainMenu : public IGameState
{
private:
	CSprite *_backGround;
public:
	MainMenu(StateManager* p);
	~MainMenu();

	void Create();
	void Release();
	void Update(float dt);
	void Draw();
	void HandleInput(CInput*);

};

#endif